Spider Solitaire with a single deck, dealt like Klondike. Build King-to-Ace runs in one suit and they leave the table on their own.
How to Play Spiderette Solitaire
Spiderette is Spider Solitaire with a single 52-card deck, dealt in Klondike's layout. All four suits are in play, so the table is small but the game asks for real planning.
Objective
Build four runs, each from King down to Ace in one suit. When a column ends with a complete run, those 13 cards are removed automatically. Complete all four to win.
Setup
Twenty-eight cards are dealt into seven columns, from one card in the first to seven in the last. Only the top card of each column is face up. The other 24 cards form the stock.
Moves
- Place any card on a card exactly one rank higher, whatever the suit. A 6 of diamonds can go on any 7.
- A group of cards moves together only if it is a descending sequence in one suit, such as the 9, 8 and 7 of clubs.
- Any card, or any group that can move, can go into an empty column.
- Nothing can be placed on an Ace, and a King can move only into an empty column.
- Face-down cards turn over automatically when uncovered.
Dealing from the Stock
Click or tap the stock to deal one face-up card onto each of the seven columns. The 24 cards make three deals of seven, then a last deal of three, which go on the first three columns. You can't deal while any column is empty, unless fewer than seven cards are left on the table.
Spiderette Strategy Tips
- Empty the first column early. It starts with one card and nothing underneath. If that card is a 6 and a 7 is showing elsewhere, one move gives you an empty column.
- Dig out hidden cards. Twenty-one cards start face down, six of them in the seventh column alone. Favor moves that turn one over, especially in the tall columns, which take longest to clear.
- Match suits when you can. The 6 of diamonds can sit on any of four 7s, but only the 7 of diamonds gives you a sequence that moves as a group and can become a run.
- Use empty columns to rearrange. Say a column ends with the 8 of clubs, 7 of hearts and 6 of hearts. Put the two hearts in the empty column, move the 8 onto a 9 in another column, then bring the hearts back. The column is empty again, and whatever was under the 8 is uncovered.
- Mind the Kings. Only an empty column can take a King, so a King on top of hidden cards keeps them there until you clear a column for it. A King, or a run headed by one, is also the best thing to put in a gap when you have to fill one, because it never needs to move again.
- Deal only when you are ready. There are just four deals. Before each one, turn over every card you can and join up same-suit sequences, because the new cards will cover them. Any empty column must be filled first.
- Plan for the short last deal. The last three cards land only on the first three columns, so keep the sequences you are building in columns four to seven. If two 9s could take your 8, 7 and 6 of spades, choose the 9 in one of those columns.
- Lean on Hint and Undo. When you feel stuck, Hint shows a move worth considering. Undo has no limit, so you can test an idea and step back if it leads nowhere.
Playing Spiderette on Solitaire Parlor
- Tap or click a card to send it to the best legal spot, or drag and drop it where you want it.
- Undo takes back as many moves as you like, and Hint highlights a useful move.
- Restart replays the same deal. New Game deals a new numbered deal, and Daily Deal gives everyone the same deal each day.
- Stats records games played and won, win rate, best time, and current and best win streaks.
- Settings changes the table color and card backs, turns on four-color suits, moves the deck to the right side, switches sounds on or off, and can start a numbered deal.
Each deal's number is shown above the table; add ?deal= and that number to the page link, as in ?deal=2519, to replay or share it. Your game and stats save automatically in your own browser. The game tracks your time and moves, with no points score.
Spiderette and Spider Solitaire
As the name suggests, Spiderette is a smaller version of Spider Solitaire. It keeps Spider's rules with one deck instead of two, and borrows its layout from Klondike Solitaire.
| Spiderette | Spider Solitaire | |
|---|---|---|
| Decks | 1 (52 cards) | 2 (104 cards) |
| Columns | 7 | 10 |
| Cards dealt at the start | 28 | 54 |
| Deals from the stock | Three of seven cards, then one of three | Five of ten cards |
| Suits | Always 4 | 1, 2 or 4 |
| Runs to complete | 4 | 8 |
With all four suits always in play, Spiderette has more in common with 4-suit Spider than with the gentler 1-suit game, except that each card exists only once.
Spiderette Solitaire FAQ
Is Spiderette free to play?
Yes. This Spiderette solitaire game runs in your web browser, with no sign-up and nothing to download.
Why did the last deal give only three cards?
The stock holds 24 cards. Three deals of seven use 21, leaving three for the last deal, and they go on the first three columns.
Why can't I deal from the stock?
Every column must hold at least one card before you deal, unless fewer than seven cards are left on the table. After the fourth deal, the stock is empty.
Can every game of Spiderette be won?
No. Some deals can't be won however carefully you play. Restart replays the same deal, so you can try again knowing where the trouble spots are.